Japanese games need to reduce friction - Platinum writer
Devs need to worry less about being inclusive and focus more on what they do best, JP Kellams says. Japanese games won't get better until developers start trusting players more, according to Jean Kellams of Platinum Games. Kellams, writer and international coordinator for the Japanese developer, responded to a NeoGaf forum thread regarding the differing success of Japanese and Western games in a multi-tweet epistle on risk, execution, and most of all, friction. Kellams worked on the story for Platinum's action-packed shooter Vanquish. Kellams said gamers look for exceptional games...
Published By: GameSpot - Friday, 29 June, 2012

